This is very preliminary so I'll make it quick.
After my first evening of the 7 day free trial my verdict is: VERY GOOD, KEEP IT UP!
It was very quick to register, my cable modem got a workout downloading the 1.7 GIGABYTES of data to start, and then I waited another half hour for it to update after installation on first run. Thereafter, smooth, no crashes, pretty straightforward.
Single biggest problem: movement controls. I HATE those mouse+keyboard systems ala Doom and always have. That will never change. The ubiquitous nature of twin joystick gamepads is something they needed to take into account for a first person/third person ghost run around game like this. Why is it that the only game making proper use of a gamepad on a PC that I've yet tried is Rayman 3? One stick to control camera, another to move, several buttons to control and fire and jump. This game cries out for gamepad compatibility. I'll have to try creating a Logitech profile for this game.
As I said, VERY GOOD. I intend to buy the full game by the end of the trial. Seems worth it for the sheer amount of things to do. There's literally a quest around every corner.
Maxims, rules of thumb and other observations on human cognition and sociocultural affectations
This will be added to on an irregular basis...
- What is said to humans directly is received with skepticism and considered with dubiousness while that which is heard in passing, especially that which most conforms to their mentality or prejudices, is readily believed.
- Humans have a certain cognitive latency between exposure to new information or experiences and the ability to think dispassionately and intellectually about it.
- Humans have a certain cognitive spectrum starting with the moment of exposure to new information or experiences and ending with some point at which the thing is effectively "in the past" for them.
- This cognitive spectrum is linked to the emotional process often referred to as shock, anger, denial and acceptance.
- The more and faster information or experiences are presented to people and the closer the quarters and the lesser the distance between people, the more their early reactions in the passionate emotional stage are reflected back to them in the manner of responses to those reactions from others in light of those responses.
- The more outrages which are suffered without sufficient time to allow emotional bleed-off, the farther the bar for subsequent reaction and outrage are pushed, and the more further events must progress before reaction and outrage.
- It is possible for serious detriments to eventually sit below this threshold for long enough for their damaging effects to build and multiply until their entire society undergoes some reactive convulsion.
Thursday, September 28, 2006
My take on... D&D Online Stormreach
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