Maxims, rules of thumb and other observations on human cognition and sociocultural affectations

This will be added to on an irregular basis...
  • What is said to humans directly is received with skepticism and considered with dubiousness while that which is heard in passing, especially that which most conforms to their mentality or prejudices, is readily believed.
  • Humans have a certain cognitive latency between exposure to new information or experiences and the ability to think dispassionately and intellectually about it.
  • Humans have a certain cognitive spectrum starting with the moment of exposure to new information or experiences and ending with some point at which the thing is effectively "in the past" for them.
  • This cognitive spectrum is linked to the emotional process often referred to as shock, anger, denial and acceptance.
  • The more and faster information or experiences are presented to people and the closer the quarters and the lesser the distance between people, the more their early reactions in the passionate emotional stage are reflected back to them in the manner of responses to those reactions from others in light of those responses.
  • The more outrages which are suffered without sufficient time to allow emotional bleed-off, the farther the bar for subsequent reaction and outrage are pushed, and the more further events must progress before reaction and outrage.
  • It is possible for serious detriments to eventually sit below this threshold for long enough for their damaging effects to build and multiply until their entire society undergoes some reactive convulsion.
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Thursday, September 28, 2006

My take on... Neverwinter Nights

I picked this up after seeing it on the shelves at a mall store. I'd recently gotten into playing games again when they were to be found at Best Buy for $2.99 to $5.99. Demon Stone, Silent Hill 4, so on. Not too shabby. One of the games was Baldur's Gate II, Shadows of Amn with Throne of Bhaal and I liked them a lot. They were somewhat complex to the uninitiated but I got used to them. I beat Demon Stone in two nights of after work play by the way. I highly recommend it.

Anyhow, I decided to try out Neverwinter Nights after seeing a blurb in Baldur's Gate II that you could import characters from there to Neverwinter Nights. Well, they did plan it at the time. Didn't turn out that way. They figured that since the initial module reset your character to level 1 and no inventory, why bother? Still, it would have been nice for the modules that didn't reset it. They didn't consider it at the time.

So I bought the Diamond edition and eagerly tore into it.

Whoa. Nice game. Magic weapons easily gotten, good armor, decently matched enemies and a storyline not too insulting to my intelligence.

So I beat the first adventure, finishing at level 16. Played into some of the others like Hordes of the Underdark and then went on to Infinite Dungeons and have since downloaded and installed the newest one. Go check it out for yourself, I won't tell you anything, not even the name. Two words though: rideable horses.

If you want more, just search out the site hosting tons of player made modules. I personally recommend Dances With Rogues, a really well done ADULT module centered on a female player character.

Yeah, it's short, so sue me. I never said this would be a big write-up, just my take. That take is: BUY NEVERWINTER NIGHTS. PREPARE FOR NEVERWINTER NIGHTS 2 COMING AT THE END OF THIS MONTH.